Archive for August, 2006
A list of game design rules
Its a busy month for the sancho plan. Last weekend we rocked the big chill where we debuted the new ‘storks’ piece to a great reception. We’re playing basically the same set (with a bit of refinement) at the bloom festival this evening (I’m writing this on the M3 on the way down there).
Next week we’re polishing off an installation version of the 3 pieces (tokyodrum, robo and storks). We’re taking it to Vienna the week after to install at the Ars Electronica building where it’ll run for a year alongside works by artists including Golan Levin.
The day after getting back from Vienna we’re off to California for Burning Man where we’re teaming up with the Videogasm theme camp. We have a brand new version of ‘Space Horse’ controlled by distance sensors which we’re going to open up for everyone to play with at night, which should be fun.
Ed’s also started a sancho plan blog.
Where the sancho plan will be based for Burning Man 2006!
I’ve just found an interesting quirk/bug with flash embedded in director when the flash is looking for key presses (using Key.addListener). The flash needs to have a dynamic textfield within it otherwise it doesn’t get the key messages!
I don’t know if the textfield has to be across the whole timeline or just at the beginning (the flash file i was working on was small so it was across the whole timeline), but it threw me for a while before i figured out how to get it working.